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Total war warhammer difficulty modifiers
Total war warhammer difficulty modifiers






Right now many players who want a challenge still play on Normal, calling H and VH "fake difficulty" that just delays the player and distorts the AI. That would take like an hour to code, maybe a little longer to QA, but at this point I'd expect the playerbase to be used as beta testers instead.

total war warhammer difficulty modifiers

That takes thousands of hours of programming and QA testing.īut it is not unrealistic to want a rework of the difficulty level modifiers. It's unrealistic to expect a game being maintained by a skeleton crew to revolutionize the AI. Like squashing a hydra, you fix one thing and four other things break because of the fix. Improved AI code would be great, but I am sympathetic with just how time-consuming that can be. The game's basic challenge of beating the AI needs to be more challenging. Then to top it off they've been hit with a non-negotiable state limit and to continue they must vassal feed or expand into TCs.

total war warhammer difficulty modifiers

Many players have achieved the level where the only discussion worth having is one of efficiency, stacking CCR and unrest modifiers, etc. Players get better over time, while the AI gets bogged down with every new feature.








Total war warhammer difficulty modifiers